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Warning: this translated page is older than the english page, so maybe it does not contain the most recent information. For the most recent information, we refer to the english page. If you want to help: you can maintain this translation on the Contribute Files section.

This page contains bugs of the most recent Ultimate Stunts releases. If you discovered a bug in the most recent version, and the bug is not listed here, please go to the sourceforge bug report page. If it's not listed there too, you can submit a description.
Important: currently Ultimate Stunts is not finished. Don't report problems that are related to unimplemented features. Also, please first read the documentation!

As I don't like bugs, I never add them to Ultimate Stunts. All Ultimate Stunts related bugs have to be caused by others ;-)

Fatal bugs:

Bug description Applies to Caused by Possible solution
Window becomes black after resizing it The Windows version of Ultimate Stunts SDL-related problem Use another OS, like Linux, start fullscreen or don't resize
Ultimate Stunts crashes when starting the game Version 0.5.3 in widnows (probably) a bug in Ultimate Stunts (but maybe it is in the NVIDIA openGL drivers) Don't use the Diablo car (the problem seems to be in the Diablo body model)

Compilation problems:

First (relevant) error Applies to Caused by Possible solution
In file included from /usr/include/c++/3.3.2/backward/new.h:33,
                 from /usr/include/g++-3/stl_algobase.h:52,
                 from /usr/include/g++-3/vector:30,
                 from binbuffer.h:20,
                 from binbuffer.cpp:17:
/usr/include/c++/3.3.2/backward/backward_warning.h:32:2: warning:
#warning This file includes at least one deprecated or antiquated
header. Please consider using one of the 32 headers found in section of the C++ standard. Examples include substituting the <X>
header for the <X.h> header for C++ includes, or <sstream>
instead of
the deprecated header <strstream.h>. To disable this warning use
gcc 3.3 Incompatibility with previous versions of the STL? We're still searching for a solution